Discussion:
Zork story
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l***@gmail.com
2018-04-16 19:16:25 UTC
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It's well known that Bob Supnik managed to get hold of the Zork source code from MIT. What is not very well know is that this feat was repeated by someone else.

I posted his story here:
https://github.com/PDP-10/its/issues/813
Happy MAC XL
2018-04-18 13:59:16 UTC
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Post by l***@gmail.com
It's well known that Bob Supnik managed to get hold of the Zork source code from MIT. What is not very well know is that this feat was repeated by someone else.
https://github.com/PDP-10/its/issues/813
Interesting!

Side note, in the ZIL group one of the members is 'porting' Zork from MDL source code into ZIL.
l***@gmail.com
2018-04-19 07:06:31 UTC
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Post by Happy MAC XL
Side note, in the ZIL group one of the members is 'porting' Zork from MDL source
code into ZIL.
I'd rather have it the other way around, since PDP-10 MDL is getting into shape. I'm hopeful we'll soon be able to run MDL Zork in ITS, just like it
was done in the very beginning.
Happy MAC XL
2018-04-20 17:29:13 UTC
Permalink
Post by l***@gmail.com
Post by Happy MAC XL
Side note, in the ZIL group one of the members is 'porting' Zork from MDL source
code into ZIL.
I'd rather have it the other way around, since PDP-10 MDL is getting into shape. I'm hopeful we'll soon be able to run MDL Zork in ITS, just like it
was done in the very beginning.
Keep me posted please!
Thanks
v***@bozo.null
2022-04-06 14:57:26 UTC
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Post by l***@gmail.com
It's well known that Bob Supnik managed to get hold of the Zork source code from MIT. What is not very well know is that this feat was repeated by someone else.
https://github.com/PDP-10/its/issues/813
Hello, I'm late (and lazy to set up a chaosnet bridge to Slackware,
so here I am):

How's the license of these old Zork/Dungeon editions? Because most
of the Dungeon ports for Unix-like are non-commercial

http://slackbuilds.org/slackbuilds/15.0/games/dungeon/README:

+-----------------------------------------------------------------------+

dungeon (text adventure game)

This "mainframe zork" has everything contained in the commercial ZORK
I, part of ZORK II, and the endgame from ZORK III. Some mainframe
computers don't have this full version, so if your mainframe doesn't
have the endgame, the Bank of Zork, and the puzzle room, you are in for
some new challenges.

This version of Dungeon seems to be earlier than any of the ones
available at www.if-archive.org. It was posted to USEnet ages ago. This
build uses slightly modified sources, needed to get modern GNU Fortran
to compile them.

BTW, the source files say copyright INFOCOM, but allow non-commercial
use. This was the last version before INFOCOM went commercial.

This build includes the game map in /usr/doc/dungeon-$VERSION

You can build a debugging (aka cheating) version of Dungeon by passing
DEBUG=yes in the script's environment. This enables tracing and the GDT
command.

+-----------------------------------------------------------------------+

Could it be possible to ask MIT to set an early (but complete-ish)
release of ZORK as public domain or MIT (no pun intended) license?
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