Discussion:
PAWS is back, new version 2.1! (Roger Plowman’s "Python Adventure Writing System")
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Matthias Hormann
2016-11-15 03:27:23 UTC
Permalink
I was looking for an Adventure Writing system (or at least a good foundation) in Python, and stumbled across Roger Plowman’s PAWS ("Python Adventure Writing System").

Sadly enough, the web page and email have gone, and Archive.org’s Wayback Machine doesn’t have the files anymore.

So, from whatever I could find of Robert’s stuff on the Internet, and repair and extend myself, I decided to make available a new and shiny (well, more or less …) PAWS Version 2.1.0 at https://github.com/Moonbase59/PAWS.

It has lots of new features and bug fixes and I will be working on and extending its "Universe" module for a while still. I do believe in the flexibility of Python but also very much in having a robust and solid foundation on which to build one’s own text adventures.

The goal is getting a "game world" that knows about a lot of places, things and behaviour "by itself" and can handle these via built-in defaults (that can easily be inherited/overwritten in the actual game, though).

I’d love all interested parties to try it out and give some feedback and/or fresh ideas. Of course I can’t promise anything (got a real life, too 😉) but I’ll most certainly work on it in my spare time for a while still.

Cheers!
Matthias a.k.a. »Moonbase59«
Katzy
2016-11-15 13:11:41 UTC
Permalink
Hello,

Matthias Hormann wrote in message ...

I was looking for an Adventure Writing system (or at least a good foundation)
in Python, and stumbled across Roger Plowman’s PAWS ("Python Adventure Writing
System").

Sadly enough, the web page and email have gone, and Archive.org’s Wayback
Machine doesn’t have the files anymore.

So, from whatever I could find of Robert’s stuff on the Internet, and repair
and extend myself, I decided to make available a new and shiny (well, more or
less …) PAWS Version 2.1.0 at https://github.com/Moonbase59/PAWS.

It has lots of new features and bug fixes and I will be working on and
extending its "Universe" module for a while still. I do believe in the
flexibility of Python but also very much in having a robust and solid
foundation on which to build one’s own text adventures.

The goal is getting a "game world" that knows about a lot of places, things
and behaviour "by itself" and can handle these via built-in defaults (that can
easily be inherited/overwritten in the actual game, though).

I’d love all interested parties to try it out and give some feedback and/or
fresh ideas. Of course I can’t promise anything (got a real life, too ?) but I
’ll most certainly work on it in my spare time for a while still.

Cheers!
Matthias a.k.a. »Moonbase59«

I do have PAWS14.zip, PAWS15.zip and PAWS20-developer set, this one sent by
Wolf.
Matthias Hormann
2016-11-15 18:18:59 UTC
Permalink
Post by Katzy
I do have PAWS14.zip, PAWS15.zip and PAWS20-developer set, this one sent by
Wolf.
Hi Katzy,

now THAT is good news! Would you be willing to let me have a copy, at least of PAWS20-Dev.zip? And do you ny chance have any contact data for Roger (Wolf) that still works?

Thanks for letting me know!
Matthias
Matthias Hormann
2016-11-16 09:00:54 UTC
Permalink
Post by Katzy
Hello,
Matthias Hormann wrote in message ...
I was looking for an Adventure Writing system (or at least a good foundation)
in Python, and stumbled across Roger Plowman’s PAWS ("Python Adventure Writing
System").
Sadly enough, the web page and email have gone, and Archive.org’s Wayback
Machine doesn’t have the files anymore.
So, from whatever I could find of Robert’s stuff on the Internet, and repair
and extend myself, I decided to make available a new and shiny (well, more or
less …) PAWS Version 2.1.0 at https://github.com/Moonbase59/PAWS.
It has lots of new features and bug fixes and I will be working on and
extending its "Universe" module for a while still. I do believe in the
flexibility of Python but also very much in having a robust and solid
foundation on which to build one’s own text adventures.
The goal is getting a "game world" that knows about a lot of places, things
and behaviour "by itself" and can handle these via built-in defaults (that can
easily be inherited/overwritten in the actual game, though).
I’d love all interested parties to try it out and give some feedback and/or
fresh ideas. Of course I can’t promise anything (got a real life, too ?) but I
’ll most certainly work on it in my spare time for a while still.
Cheers!
Matthias a.k.a. »Moonbase59«
I do have PAWS14.zip, PAWS15.zip and PAWS20-developer set, this one sent by
Wolf.
Katzy,

I’d love to get in contact but I don’t really know how this Google Groups stuff works—there isn’t even something like "personal message". Anyway, you can try to reach me at ***@quantentunnel.de — thanks!

Matthias
Katzy
2016-11-16 11:56:59 UTC
Permalink
Hello,

Matthias Hormann wrote in message ...
I’d love to get in contact but I don’t really know how this Google Groups
stuff works—there isn’t even something like "personal message". Anyway, you
can try to reach me at ***@quantentunnel.de — thanks!


Yes, I am still there. I don't use a valid e-mail address here. Therefore you
can't reach me. So this has nothing to do with Google Groups. ;)

You can download the files. They are in the download here:
http://www.nostalgia8.org/verzameling.htm between my collection of other old
creating tools, so halfway around. I did link the site of Roger then, but it
became a dead link, so removed it.

I contacted him more than a year ago and used the address named on his old
website. Something with zoom in it. I'll write you when I find it back.

Katzy
Matthias Hormann
2016-11-16 13:28:17 UTC
Permalink
Post by Katzy
Hello,
Matthias Hormann wrote in message ...
Post by Matthias Hormann
I’d love to get in contact but I don’t really know how this Google Groups
stuff works—there isn’t even something like "personal message". Anyway, you
Yes, I am still there. I don't use a valid e-mail address here. Therefore you
can't reach me. So this has nothing to do with Google Groups. ;)
http://www.nostalgia8.org/verzameling.htm between my collection of other old
creating tools, so halfway around. I did link the site of Roger then, but it
became a dead link, so removed it.
I contacted him more than a year ago and used the address named on his old
website. Something with zoom in it. I'll write you when I find it back.
Katzy
Hey, Katzy,

man, THANKS a million! THAT was a find! I’m so happy that I finally got the version 2.0.3 documentation—something we can build on! :-)

I got Wolf’s old email address you mentioned, but emails to that address come back as undeliverable. :-(

Anyway, since Wolf’s generous license permits it, I’ll go and put the Dev.zip on my GitHub repo, together with my new stuff, so others can benefit.

See https://github.com/Moonbase59/PAWS

Thanks again and have a good time!
Matthias
Anonymous
2017-01-05 02:19:34 UTC
Permalink
Post by Katzy
I don't use a valid e-mail address here.
This is a complete OT, but I would like to point that I use valid e-mail address for my other Usenet identity, and I didn't receive a single spam e-mail yet. I guess spammers moved out of Usenet long time ago.
FizzyP
2016-11-16 03:21:42 UTC
Permalink
That is really cool! I bet he'd be incredibly happy that you put in this much effort.
Post by Matthias Hormann
I was looking for an Adventure Writing system (or at least a good foundation) in Python, and stumbled across Roger Plowman’s PAWS ("Python Adventure Writing System").
Sadly enough, the web page and email have gone, and Archive.org’s Wayback Machine doesn’t have the files anymore.
So, from whatever I could find of Robert’s stuff on the Internet, and repair and extend myself, I decided to make available a new and shiny (well, more or less …) PAWS Version 2.1.0 at https://github.com/Moonbase59/PAWS.
It has lots of new features and bug fixes and I will be working on and extending its "Universe" module for a while still. I do believe in the flexibility of Python but also very much in having a robust and solid foundation on which to build one’s own text adventures.
The goal is getting a "game world" that knows about a lot of places, things and behaviour "by itself" and can handle these via built-in defaults (that can easily be inherited/overwritten in the actual game, though).
I’d love all interested parties to try it out and give some feedback and/or fresh ideas. Of course I can’t promise anything (got a real life, too 😉) but I’ll most certainly work on it in my spare time for a while still.
Cheers!
Matthias a.k.a. »Moonbase59«
Matthias Hormann
2016-11-16 08:49:51 UTC
Permalink
Post by FizzyP
That is really cool! I bet he'd be incredibly happy that you put in this much effort.
Well, I do hope there is still an audience there, I mean people who actually still care about text adventures and maybe even write new ones built upon all this.

And of course I’d so much like to get in contact with Wolf, but it seems he has vanished for many years. Does anyone know how to contact him?

Also, I’m still wondering about this "Google Group" thingie here … it looks and feels much like the REAL newsgroups we had oh so many decades ago but lacks so much. Did Google somehow take all that over? Or just "steal" a real newsgroup feed and made an odd web interface to it? How would be quoting rules, how would one contact people personally? Questions over questions …

:-)
John W Kennedy
2016-11-16 17:00:20 UTC
Permalink
Post by Matthias Hormann
Post by FizzyP
That is really cool! I bet he'd be incredibly happy that you put in this much effort.
Well, I do hope there is still an audience there, I mean people who actually still care about text adventures and maybe even write new ones built upon all this.
And of course I’d so much like to get in contact with Wolf, but it seems he has vanished for many years. Does anyone know how to contact him?
Also, I’m still wondering about this "Google Group" thingie here … it looks and feels much like the REAL newsgroups we had oh so many decades ago but lacks so much. Did Google somehow take all that over? Or just "steal" a real newsgroup feed and made an odd web interface to it? How would be quoting rules, how would one contact people personally? Questions over questions …
Google Groups uses and archives the old newsgroups system, which still
exists. (They purchased DejaNews ages ago.) There are also Google Groups
groups that are not newsgroups.
--
John W. Kennedy
"The blind rulers of Logres
Nourished the land on a fallacy of rational virtue."
-- Charles Williams. "Taliessin through Logres: Prelude"
Matthias Hormann
2016-11-16 19:09:14 UTC
Permalink
Post by John W Kennedy
Google Groups uses and archives the old newsgroups system, which still
exists. (They purchased DejaNews ages ago.) There are also Google Groups
groups that are not newsgroups.
--
John W. Kennedy
Thanks for some elucidation, John, much appreciated!
Matthias
Gregory Ewing
2016-11-16 21:59:53 UTC
Permalink
Post by Matthias Hormann
Also, I’m still wondering about this "Google Group" thingie here … it looks
and feels much like the REAL newsgroups we had oh so many decades ago but
lacks so much. Did Google somehow take all that over? Or just "steal" a real
newsgroup feed and made an odd web interface to it?
I'm reading and replying to this through the rec.arts.int-fiction
Usenet group, so whatever you're using must be gatewayed to it.

Yes, Usenet still exists, and r.a.i-f still exists, although
posts to it are few and far between -- everyone seems to have
abandoned it for the www.intfiction.org web forum, which is
disappointing.

If you and some other old-timers that appreciate the advantages
of Usenet would like to come back here, that would be great.
--
Greg
Anonymous
2017-01-05 02:02:48 UTC
Permalink
Post by Gregory Ewing
Yes, Usenet still exists, and r.a.i-f still exists, although
posts to it are few and far between -- everyone seems to have
abandoned it for the www.intfiction.org web forum, which is
disappointing.
Perhaps someone can ask www.intfiction.org administration to exchange
posts with this Usenet newsgroup? It's not that hard technically, some
forum engines (like Phorum) are able to do it out-of-the-box.
vsync
2017-09-21 04:34:27 UTC
Permalink
Post by Gregory Ewing
Yes, Usenet still exists, and r.a.i-f still exists, although
posts to it are few and far between -- everyone seems to have
abandoned it for the www.intfiction.org web forum, which is
disappointing.
Ah, that really is unfortunate. I've just drifted back in and was
wondering what happened.
--
Tim Howe
http://quadium.net/~vsync/

Love of bustle is not industry; it is only the restlessness of a
hunted mind. And true repose does not consist in condemning all
motion as merely vexation; that kind of repose is slackness and
inertia. No, men should combine these tendencies, and he who
reposes should act and he who acts should take repose.
-- Seneca
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