Johann 'Myrkraverk' Oskarsson
2022-02-16 01:36:01 UTC
Dear r.a.i-f,
I have been wondering, how are IF parsers generally constructed? Is
there literature on this topic? As in, is it more like programming
language parsing, for which there's abundant literature in compilers,
or is it more like natural language parsing, which I guess is slightly
different? Or neither?
For creating a game, I would probably use TADS, or Inform 6, or some
other ready made environment for exactly that. However, I have been
wondering if parsers are really that /hard/ to do, or just more like
/annoying/ to make?
Anyone here to share anything on the subject?
I have been wondering, how are IF parsers generally constructed? Is
there literature on this topic? As in, is it more like programming
language parsing, for which there's abundant literature in compilers,
or is it more like natural language parsing, which I guess is slightly
different? Or neither?
For creating a game, I would probably use TADS, or Inform 6, or some
other ready made environment for exactly that. However, I have been
wondering if parsers are really that /hard/ to do, or just more like
/annoying/ to make?
Anyone here to share anything on the subject?
--
Johann | email: invalid -> com | www.myrkraverk.com/blog/
I'm not from the Internet, I just work there. | twitter: @myrkraverk
Johann | email: invalid -> com | www.myrkraverk.com/blog/
I'm not from the Internet, I just work there. | twitter: @myrkraverk