Andrew Plotkin
2010-08-16 03:22:02 UTC
I just started reading _Omnitopia Dawn_, her latest -- start of a
brand-new series. (Which I hadn't heard about at all. Sigh. Internet,
you fails me.)
It's about online MMO games circa 2015. (Yes, Walter Jon Williams just
did this story, and Stross before him. I'm sure editors are asking for
it by name. I don't mind.)
Anyhow, in an early scene, one of the viewpoint characters -- a gamer
-- has just gotten his hands on the content-development tools. Someone
is giving him an overview:
-----------------
"About the programming language. All of the Microcosm templates are
based on a very cut-down version of ARGOT called WannaB. It reads like
English, and you work with it in paragraph-sized chunks called
'modules'. They describe everything -- shapes, textures, mass and time
relationships, the works. [...] If you can speak English, you can work
in WannaB."
-----------------
And earlier, discussing world design: ("Macrocosms" are realms built
by the MMO company, "Microcosms" are player-created content.)
-----------------
"[The Microcosms are] just -- more quirky. Maybe a little less, I
don't know, *polished* than the Macrocosms. Funnier, sometimes. In
fact, funnier a lot of the time." He laughed. "A long time ago I
stumbled into Million Monkeys and had a lot of fun there. And I
started to get, I don't know, impressed. It never occurred to me that
Omnitopia would let people do *text* games in here."
Jean nodded. "Yeah, I like going there myself. I bet Shakespeare would
like it too, once he got over the idea that people were writing
turn-based collaborative fanfic in his universe."
-----------------
I don't want to overplay this: the book is not describing Inform or
anything like it. (The games are traditional-future full-sensory-VR
immersive environments, and the programming process, as briefly
described later on, is more of a lego-block-assembly construction
metaphor.)
But it *does* get at a whole mess of familiar notions: game
construction for non-programmers, the experimental nature of indie and
small-community game designers, natural-language programming, fanfic,
and the fact that a whole lot of people out there are into a whole lot
of Internet activities that are primarily text. And now I'm wondering
what Duane's been playing with, the past few years.
(I have not yet finished the book. For all I know there's an afterword
that will tell me.)
--Z
brand-new series. (Which I hadn't heard about at all. Sigh. Internet,
you fails me.)
It's about online MMO games circa 2015. (Yes, Walter Jon Williams just
did this story, and Stross before him. I'm sure editors are asking for
it by name. I don't mind.)
Anyhow, in an early scene, one of the viewpoint characters -- a gamer
-- has just gotten his hands on the content-development tools. Someone
is giving him an overview:
-----------------
"About the programming language. All of the Microcosm templates are
based on a very cut-down version of ARGOT called WannaB. It reads like
English, and you work with it in paragraph-sized chunks called
'modules'. They describe everything -- shapes, textures, mass and time
relationships, the works. [...] If you can speak English, you can work
in WannaB."
-----------------
And earlier, discussing world design: ("Macrocosms" are realms built
by the MMO company, "Microcosms" are player-created content.)
-----------------
"[The Microcosms are] just -- more quirky. Maybe a little less, I
don't know, *polished* than the Macrocosms. Funnier, sometimes. In
fact, funnier a lot of the time." He laughed. "A long time ago I
stumbled into Million Monkeys and had a lot of fun there. And I
started to get, I don't know, impressed. It never occurred to me that
Omnitopia would let people do *text* games in here."
Jean nodded. "Yeah, I like going there myself. I bet Shakespeare would
like it too, once he got over the idea that people were writing
turn-based collaborative fanfic in his universe."
-----------------
I don't want to overplay this: the book is not describing Inform or
anything like it. (The games are traditional-future full-sensory-VR
immersive environments, and the programming process, as briefly
described later on, is more of a lego-block-assembly construction
metaphor.)
But it *does* get at a whole mess of familiar notions: game
construction for non-programmers, the experimental nature of indie and
small-community game designers, natural-language programming, fanfic,
and the fact that a whole lot of people out there are into a whole lot
of Internet activities that are primarily text. And now I'm wondering
what Duane's been playing with, the past few years.
(I have not yet finished the book. For all I know there's an afterword
that will tell me.)
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*